Vivek Mishra's profileLabhanshu Sharma's profile

Interactive Storytelling in VR "Tides of Change"

Problem Statement
This problem statement aims to explore the use of virtual reality as a tool to raise awareness and educate the public about the effects of climate change on Mumbai’s coastline.
Summary
In 2050's Mumbai, a dystopian world is transformed by environmental negligence, leading to the emergence of a monster called Pralay. The user encounters a spirit seeking help to weaken Pralay, guiding them to find symbolic elements like plants, renewable energy, batteries, and bulbs. The story emphasizes the importance of protecting the environment and encourages the user to be a hero.​​​​​​​
Game Flow
"In the dystopian world of Mumbai in 2050, players embark on a mission to save the environment from the monstrous entity 'Pralay.' In this flooded and polluted cityscape, a spirit beseeches the player for help. Guided by the spirit, players embark on a perilous boat journey to locate crucial elements—an enduring plant, a rotor blade for renewable energy, a powerful battery, and an illuminating bulb. Along the way, they learn about the tragic origins of Pralay, a result of humanity's environmental neglect. Armed with these symbolic elements, players confront Pralay to weaken and ultimately defeat it. 'Battle for Mumbai' emphasizes the importance of environmental protection, urging players to be heroes and prevent such a cataclysm in their own world."
Story Board
Mood Board
Screen Capture
Interactions
Interactions Video
Animation Video
Video 
Interactive Storytelling in VR "Tides of Change"
Published: